This is the screenshot I took before the website showing my followers and who I follow. Since I first started Twitter for this class, I do not have lots of followers. But I would definitely work on increasing my audience.
This website linked below shows 5 Twitter marketing tactics for building a huge fan base. Retweeting, finding friends, instant messaging are included in those tactics.
This website also shows how to find and follow relevant people. Sharing and retweeting others who are relevant can increase my followers.
Writing responses to the tweets is one of famous ways to increase audiences since I get to communicate with the post creators.
Similar to Facebook, putting links and proper photos to my post will attract more people than just writing out mundane words.
I can look for famous pages and talk to people who are commonly interested to the topic. For instance, I can follow Sports Center and communicate with people are also following the page.
Twitter also allows the users to look for friends through their digital address book such as instant messaging, e-mails, and other accounts.
Liking posts would enable my friends and friends of friends see what I liked and interested.
Putting links and photographs would attract more audiences than just writing words on my posts.
Facebook gives a list of friends I might know based on my friend lists, work places, and schools. There is a huge chance that I missed to add friends that I know.
This is my original friend list before my research.
This website shows 10 ways to increase my audience in Facebook. The link is below.
This is the material from the second website I visited to find out ways to increase my audiences in Facebook
The upcoming IMMERSION
2015 has a history of successful previous 9 years of Immersive Education,
iED, conferences. While Paris has been selected as the official site for IMMERSION 2015, the summit will
address the individual and cultural influence of immersive technologies such as
Virtual Reality, augmented reality, wearable computing, cybernetics, and etc. For
more information on new forms and technologies at summit, this website http://summit.ImmersiveEducation.org should be
helpful and accurate.
3D printing, also known as additive manufacturing, includes
various processes used to make a 3D object. Additive processes are successive
layers of material laid down under computer control. The objects shapes can be
anything, which are produced from a 3D model or other electronic data source.
The manual modeling process of making geometric data for 3D graphics is similar
to sculpting. 3D scanning analyzes and collects digital data on the shape and
appearance of real object.
Recent developments in 3D printing took place at the
3DPrintshow in London. The art section had artworks made with 3D printed
plastic and metal. One interesting part of the show was that 3D printing could
advance the medical field. The 3D printers can be used to make parts that are
printed with specifications to meet each individual. This would not only make a
process easier but also more efficient.
3D printing can also replace moulding techniques, which in
many cases are very expensive and more difficult. 3D scanning technologies
would allow the replication of real objects better and easier than moulding. As
a result, 3D printing is becoming more popular and demanded in the customizable
gifts industry, who makes personalized mobile phone cases or dolls.
The open source Fab@Home project has developed more general
printers with the technology. They were used in research environments to make
chemical compounds with 3D printing technology. Since the printer can print
with anything that can be dispensed from a syringe as liquid, the developers
envision this technology as more of a domestic use. This would include enabling
users in remote locations to be able to produce their own medicine or house
chemicals.
RepRap 3D printers are the latest technology making into the
classroom. Those printers allow students to create prototypes of objects
without the use of expensive tools. With such technology, students can design
and produce actual models they imagine. To be more specific, science students
can study cross-sections of internal organs of the human body or explore
graphically with 3D models of molecules and chemical compounds.
Stratasys is one of the major manufacturers of 3D printers
and 3D production systems for office based rapid prototyping and direct digital
manufacturing solutions. Engineers use Stratasys to model complex geometries in
a wide range of thermoplastic materals, including ABS and polycarbonate.
Stratasys manufactures office prototyping and digital manufacturing systems
such as automotive, aerospace, industrial, recreational, electronic and etc.
The upcoming IMMERSION
2015 has a history of successful previous 9 years of Immersive Education,
iED, conferences. While Paris has been selected as the official site for IMMERSION 2015, the summit will
address the individual and cultural influence of immersive technologies such as
Virtual Reality, augmented reality, wearable computing, cybernetics, and etc. For
more information on new forms and technologies at summit, this website http://summit.ImmersiveEducation.org should be
helpful and accurate.
Wearable computers, also known as wearables are miniature
electronic devices that are worn by the users. This type of wearable computer
technologies is developed for special purpose and media development. Wearable
computers enable the users to constantly interact with computer. Multi-tasking
is one major advantage using these types of device since it features mobile
computing, ambient intelligence, and ubiquitous computing with hands free
access.
Google Glass is another wearable technology with an optical
head-mounted display. Obviously, Google Glass is developed by Google and the
whole purpose of the device is to display information in a smartphone format
but hands free. The users communicate with the Glass with natural language
voice commands. On January 15, 2015, Google stated that they would stop
producing the Google Glass prototype but remained committed to develop the
product furthermore.
Samsung Gear VR is a similar wearable technology kit
developed by Samsung Electronics in collaboration with Oculus VR. Similarly to
Google Cardboard, Samsung Gear VR does not have its own display. However, the
Gear has Oculus Rift’s head tracking module inside that will be more accurate
and lower-latency tracking than normal standard mobile sensor based headsets.
Other than headset based wearable gears, Apple Watch is a
smartwatch created by Apple on September 9, 2014. Following device has features
like fitness tracking and health-oriented capabilities as well as integration
with iOS and other apple applications. The Apple Watch will also work with
Apple Pay, a mobile payment method. It is capable of receiving phone calls and
messages paired up with iPhone.
WIMM One is a developer device for the WIMM. This is another
wearable computing device similar to iWatch. The major difference between WIMM
and iWatch is that they use different operating systems. WIMM uses Android,
while iWatch uses iOS. The WIMM One has transflective bi-modal screen that
produces color images with an 18-bit color depth, while OS is limited to 16.
Pebble is another wearable computing devices made by Pebble
Technology Corporation. This watch features a black and white e-paper display,
memory, Bluetooth, a vibrating monitor, ambient light sensor, and etc. As of
February 2014, Pebble app store had over 1,000 applications and raised $10.3
million through a Kickstarter campaign.