Libraries and Museums Technology Working Group (LAM.TWG)
LAM.TWG,
which is Libraries and Museums Technology Working Group has been dealing with
enhancing learning environments within libraries and museums. Unlike old days
with only printed books and paper notes, recent technology has provided people
not only better physical learning spaces but also better learning materials
through various kinds of multimedia. This multimedia includes, 3D printing,
which physically generates 3D objects, virtual reality that creates realistic
simulation, better pictures and videos for clear explanation and so much more.
Such developing technologies enable users to be as collaborative and efficient
as ever.
More
specifically, libraries use the type of technology that provides collaborative
working space between the library staff and relevant partners. These virtual
working spaces make daily communication way easier than sending and receiving
hundreds of emails or having mixed up phone calls. On the other hand, museums would
use the type of technology that enhances the quality of their displays. For
instance, museums would use virtual reality simulation for audiences to really
experience certain topic rather than just watching and reading information. Furthermore,
they can use 3D printing technology to regenerate complex objects from history
for better authenticity.
Collaborative
learning features not only support many institutions but also help students to
have better learning experience through collaboration. It is now not a surprise
that a group of students can meet in virtual world and run productive meeting
using online library sources. International and native students can also share
cultural differences through virtual world of pretty much anything possible or
even impossible. Similarly, my class, Collaborative Computing by Professor
Walsh, is also another good example of collaborative learning experience as a
result of fascinating technology.
Immersive
Education is an ongoing revolution in this era majorly developed by Technology
Working Groups, the TWGs. The main goal of the TWGs is to develop technological
materials that can lead to more efficient and entertaining outcomes in terms of
learning and experiencing.
Reference: Immersive Education Libraries and Museum
Technology Working Group (LAM.TWG)
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