Monday, March 30, 2015

FINAL PROJECT STEP 1: IMMERSIVE LEARNING SPACES



Libraries and Museums Technology Working Group (LAM.TWG)


            LAM.TWG, which is Libraries and Museums Technology Working Group has been dealing with enhancing learning environments within libraries and museums. Unlike old days with only printed books and paper notes, recent technology has provided people not only better physical learning spaces but also better learning materials through various kinds of multimedia. This multimedia includes, 3D printing, which physically generates 3D objects, virtual reality that creates realistic simulation, better pictures and videos for clear explanation and so much more. Such developing technologies enable users to be as collaborative and efficient as ever.

            More specifically, libraries use the type of technology that provides collaborative working space between the library staff and relevant partners. These virtual working spaces make daily communication way easier than sending and receiving hundreds of emails or having mixed up phone calls. On the other hand, museums would use the type of technology that enhances the quality of their displays. For instance, museums would use virtual reality simulation for audiences to really experience certain topic rather than just watching and reading information. Furthermore, they can use 3D printing technology to regenerate complex objects from history for better authenticity. 
           
            Collaborative learning features not only support many institutions but also help students to have better learning experience through collaboration. It is now not a surprise that a group of students can meet in virtual world and run productive meeting using online library sources. International and native students can also share cultural differences through virtual world of pretty much anything possible or even impossible. Similarly, my class, Collaborative Computing by Professor Walsh, is also another good example of collaborative learning experience as a result of fascinating technology.

            Immersive Education is an ongoing revolution in this era majorly developed by Technology Working Groups, the TWGs. The main goal of the TWGs is to develop technological materials that can lead to more efficient and entertaining outcomes in terms of learning and experiencing.

Reference: Immersive Education Libraries and Museum Technology Working Group (LAM.TWG)

Link to JiED: http://JiED.org


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